Shenzhen ACM SIGGRAPH

Author Archive

Seminar – Study of Augmented Reality

by on Apr.07, 2016, under Uncategorized

We will have a seminar about Augmented Reality study in Animation School of Shenzhen Poly Technology University in April 22, 2016.

Mr. Rick Xu and his colleagues will talk about their studies of Augmented Reality technology and share their demos and experience of works.

We welcome any one who is interested in AR technology.

Lecturer: Mingjun Xu
Date: April 22,  2016
Time:2:30 pm
Address:Lecture Hall, Animation School, Shenzhen Polytechnic University, Nanshan District, Shenzhen, China

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Come to join our party to share your experience in the mobile game industry

by on Jun.25, 2015, under Uncategorized

We will invite the mobile game industry professionals to share their experience at our Sunday party. Free to talk about your developing or working experience, or show us your demos. See you there! Time: 4:00 PM; Date: June 28, 2015 Location: Starbucks at Costal City, Nanshan, Shenzhen

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Production for games 2: Independent Game Development

by on Jun.25, 2015, under Uncategorized

Hi All,

We are announcing the upcoming talk in Shenzhen ACM SIGGRAPH Chapter:

 

Independent Game Development

image
Frank will share his experience of independent game developing by his first hand project. And interact with all the attendance by Q & A section.

See you there!

Lecturer: Frank Mingbo Li
Date:June 26, 2015
Time:2:30 pm
Address:Lecture Hall, Animation School, Shenzhen Polytechnic University, Nanshan District, Shenzhen, China

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Welcome to Shenzhen ACM SIGGRAPH Chapter – 欢迎光临ACM电脑图形技术协会深圳分会官方网站

by on Jan.31, 2015, under Uncategorized

Hi everyone, We Shenzhen ACM SIGGRAPH Chapter will offer extraordinary events, talks, workshops, new technology reports, contests, and networking meeting in 2015.

Here are the briefs of the upcoming activities in quarter one of year 2015:

1. Talk: Game Production 1 – Engines;

2. Review: New Technologies of 2014;

3. Workshop: Motion Capture for Films and Games;

4.  Contest: Character Modelling for Games (Create A Iconic Hero/Heroine);

5. Networking: Share Your Industrial Experience 1 – Mobile Game Development Experience;

6. Lecture: GPU Rendering VS CPU Rendering;

We will announce premises and time schedules ahead on our website, please follow us and attend the activities!

Cheers!

————————————————————————

各位访客:

我们ACM电脑图形技术协会深圳分会在2015年里将举办各类精彩的活动,包括讲座、体验、新技术汇报、比赛和交流会等。 请定期光临我们的官方网站,关注每次活动的详情。

本年度第一季度的活动安排大致如下:

1. 讲座:游戏制作流程 1 -引擎篇;

2. 回顾:2014年新技术汇报;

3. 工作室体验: 应用于电影和游戏的动态捕捉设备体验;

4. 比赛:游戏角色 (创作史诗式的英雄);

5. 联谊会:分享你的行业经验 1 -手游开发经验;

6. 专题:GPU渲染和CPU渲染;

具体的活动时间和地点会提前在官方网站和微信上发布,敬请留意!

谢谢!

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