A successful CG workshop in China
by Shenzhen ACM SIGGRAPH Chapter
Since computer graphics and interactive technologies are increasingly involved in our daily life, we could hardly go back to the era without CG. Nowadays, from an app, a film, a video game to VR/AR, 3D printing, face recognition, self driving, and even artificial intelligence, almost everything needs CG. In China, people are getting more clear about how these marvelous technologies could benefit their lives. Teenagers like to use facial beautifying apps to polish their photos so that they could get more “likes” in social media. Parents know AR books could help them educate their children. Filmmakers love to add appealing VFX in films to engage more audience to watch.
It’s no doubt that China will be the biggest market of CG in the world, but there is still a gap between the industry and the academia. Both sides didn’t have enough contact in the past. So Shenzhen ACM SIGGRAPH Chapter took this responsibility into granted by creating more opportunities to help people who from the industry interact with the ones who from the academia.
On March 25, supported by Visual Computing Research Center (VCC) of Shenzhen University, Creative Media Institute (CMI) of City University, and Hong Kong ACM SIGGRAPH Chapter, Shenzhen ACM SIGGRAPH Chapter had successfully hosted an international workshop on CG Science & Technology Achievements Between Shenzhen & Hong Kong. There were more than 130 audience mostly from the industry attended the workshop. The Chair of Shenzhen Chapter Rick Mingjun Xu said that it was a wonderful experience and honor to connect local industrial professionals with researchers who are not only from the universities around Shenzhen and Hong Kong, but also from overseas. It was a good example for local people to understand more about the programs alike in SIGGRAPH conference.
The workshop began with opening speeches from the distinguished guests. They are Professor Hui Huang (Technical Briefs and Posters Co-Chair of SIGGRAPH Asia 2017), Hongbo Fu (Conference Chair of SIGGRAPH Asia 2015) , and so on.
Next, professors and researchers from Visual Computing Research Center (VCC) of Shenzhen University, Creative Media Institute of City University and Hong Kong University presented totally 10 interesting and inspiring technical paper talks about various aspects in CG, such as Functionality Analysis of 3D Shapes Based on General Object-Object Interaction (presented by Prof. Ruizhen Hu), Computational displays and 3D visualization in artistic context (presented by Dr. Lam, Miu Ling), Automatic Image and Video Stylization Using Deep Neural Networks (presented by Prof. Yizhou Yu), etc.
Besides the supporting from local academia, Shenzhen Chapter was honored by having invited two brilliant scientists from Autodesk Research to present fabulous keynotes to the audience. Jos Stam who was the owner of SIGGRAPH Computer Graphics Achievement Award and two Academy Awards for Technical Achievement talked about the Art of Fluid. Jacky Bibliowicz who is Chair of ACM SIGGRAPH Global Professional and Student Chapter committee talked about projects by using novel applications of computer graphics in other domains of science. Both keynotes attracted all the eyes of the audience and leaded them to a cutting edge and fascinating CG journey.
The workshop ended up with a panel discussion about the trend of CG industry and researches in the upcoming future which was hosted by Michael Liang who was Featured Session Chair of SIGGRAPH Asia 2016.
After the workshop, we distributed questionnaire to the audience and up to 90% felt significantly happy by joining the workshop. Almost 100% of the attendees looked forward to next workshops in the future. 50% of the audience hoped to attend SIGGRAPH and SIGGRAPH Asia in the upcoming years.
To get more people interested in ACM SIGGRAPH, Shenzhen Chapter will organize more meaningful events in China in the near future. Rick believed that the more people attend SIGGRAPH conference, the tighter relationship between CG industry and academia in China will be.